My main interests are Unity3D, web technologies, procedural generation of meshes and logically connected structures, math based animations, Arduino and electrical engineering and much more... I have been working in Unity3D for about 5 years and in that time I worked out many of it's aspects. I have worked in both Mecanim and Legacy animation system, know how to construct Legacy UI, Editor UI and new Unity UI, but generally I don't prefer working on UI unless it's innovative. I know basics of writing shaders and have worked with Alloy, Marmoset and Unity's PBR as well as with CustomTextures. I have implemented Photon, Bolt and Unity's networking systems and I know all kinds of tweeners that exist. I like working on procedurally generated anything, meshes, colliders, animations, materials, doesn't matter which one it is as long as it is procedurally generated. During my work at cyoub UG I have worked a lot with designers and prefer to work in environment with artistic freedom for both design and approach. I am interested a lot in AR and VR and currently invloved in develpment of AR project.
The Typotastic APP is a 5 star rated iOS app, it magically turns your words into outstanding 3D videos. Create 4 second video loops or still images with 3D fonts and FX that normally take hours and 3D skills with just one tap.
Mini version of working CNC prototype that uses two stepper motors and one servo motor. It has control software on PC that reads SVG files and then proceeds to calculate path of all motors and sends that to Arduino over USB.
...is a fantasy Viking action rpg that uses Norse themes and artefacts as gameplay elements, with some cool and over the top characters, but not taking itself too seriously. Just a fun dungeon crawler with a driving narrative and a big world to explore.
Arena Gama (working title), is a MOBA styled game that takes interesting turn in the monotone gameplay mechanics, it features new styles of playing and critical thinking. Sadly this projects was never finished but it tought me a lot of things since this was my first serious project, along the way I met a lot of interesting people with whom I worked on this project since December 2013 till January 2016.